Enhancing human cognition and equalizing access to education through new technology.

Welcome to Axon Park, the virtual campus where you learn by doing.

Explore Careers at Axon Park

Taylor Freeman

Founder & CEO

Taylor is deeply passionate about virtual and augmented reality for education and training. He started his journey with virtual reality in 2014 by hosting events in San Francisco where people were invited to try VR in a fun and social environment. Over the following years, he and his team built UploadVR.com, the industry's largest daily VR news site reaching millions of people per month, established two co-working spaces in LA and San Francisco with 150 VR, AR and AI startups, hosted over 500 VR and AR focused events, trained nearly 1,000 creators on VR and AR development, and worked with companies like Google, IDEO and NASA JPL on immersive education. As an advocate for supporting diverse voices in the XR industry, Taylor is a founding council member of XR Inclusion and sits on the board of Women of AI. Taylor taught the first remote in-VR class at MIT, and was awarded Forbes 30 Under 30 for his work building the VR industry.

Jacki Morie, MS, Ph.D

Curriculum & Education Advisor

With advanced degrees in both art and computer science, Dr. Morie has 25 years experience in developing innovative techniques for rich, emotionally evocative virtual reality (VR) environments. Dr. Morie spent 13 years as a Sr. Research Scientist at USC’s Institute for Creative Technologies (ICT), which she helped found. In the mid-1990s, Dr. Morie started comprehensive computer animation training programs at Walt Disney Feature Animation combining art and technology, which she later expanded to the special effects industries at studios such as Rhythm and Hues. In more recent years, she developed mindfulness classes for soldiers via a networked social VR world (along with the Army Medical Command and the UCSD Center for Mindfulness). In 2016 she completed a 3 year project for NASA to build a VR prototype “Holodeck” called ANSIBLE for astronauts who will be going on long duration space flights to places like Mars. Today she oversees the XPRIZE Avatar challenge, teaches VR at OTIS college and works with Axon Park to pioneer the future of education using VR.

Bruno Pedroza

Lead XR Developer

Experienced professional with 7+ years of demonstrated history working in the audiovisual and creative industry. Skilled in Interactive and Immersive Design for VR/XR, Unreal Engine Development and Real Time technology, Film Directing, Post-Production and Cinematography. Both as independent and commercially I've worked with a variety of projects, teams and brands such as Netflix, Chevrolet, Ford, Mercedes-Benz, Twitter, Skol, 99, Nubank, Claro, Ericsson, and many others. I'am an easygoing person with a strong sense of responsibility that always aims to achieve the best results through excellency in creativity, innovation, user experience, storytelling, technology, teamwork and problem solving.

Farrukh Jafri, M.D.

Medical Advisor

Dr. Farrukh Jafri is an experienced Medical Doctor and Simulation Educator. Skilled in Clinical Research, Medical Education, Community Outreach, Patient Safety and Quality Improvement Initiatives. Strong healthcare services professional enrolled in a Doctor of Philosophy - PhD focused in Quality and Performance Improvement from Harvard's MGH Institute of Health Professions.

Nicholas Dadario

Research & Data Analyst

Nicholas Dadario is a medical student eager in understanding how to leverage medical technology to improve neurosurgical care and patient experience. Developed in the use of simulation and virtual/augmented reality to enhance interdisciplinary health care team performances during surgery and in times of crisis, as well as in improving the patient experience. ACS Stop The Bleed enthusiast on the weekends.

Mike Bayer, Esq.

Legal & Business Advisor

Originally from Asheville, North Carolina, Mike Bayer has a diverse background as a business affairs and entertainment attorney, as well as a business development and strategic advisor. He has a unique perspective in that he has first-hand experience not only in business and legal affairs at major and independent music companies and film studios, but also in physical production, financing, development, acquisitions, licensing, new media and worldwide distribution.

Bayer currently runs BayerGC, LLC, an external General Counsel firm which provides business/legal affairs & business development services for XR, film, music, and new media industries.

Bayer most recently served as General Counsel & EVP of Business and Legal Affairs at Fender Musical Instruments Corporation, where he oversaw all corporate, product development, sales and marketing, manufacturing, operations, HR, intellectual property, licensing, litigation and compliance matters. He also handled deals with all artists, music publishers, record labels and performance rights organizations, and oversaw all production legal matters for Fender Studios, such as the revolutionary Fender Play SVOD service. Bayer was fortunate enough to work on artist deals with Eddie Van Halen, Chris Stapleton, Billie Eilish, Jimmy Page, Brad Paisley, Jason Isbell, David Gilmour, Tom Morello, Shawn Mendes, Grace VanderWaal, Brian Setzer, Kenny Wayne Shepard and Eric Clapton, as well as with the estates of Jimi Hendrix, George Harrison and Kurt Cobain.

Prior to Fender, Bayer was General Counsel & EVP of Business and Legal Affairs at Miramax, where he oversaw all business and legal aspects of film and television acquisitions, distribution, development, production, rights management, merchandising, licensing, music, delivery and marketing. His work included new productions (Bridget Jones’s Baby, Bad Santa 2, Halloween) as well as managing the deep library (Pulp Fiction, The English Patient, Chicago, Kill Bill).

Bayer has also held similar executive posts at Paramount, Image Entertainment, MP3.com, and Saban Brands.

Bayer is a graduate of Duke University and the University of North Carolina School of Law.

Adam Gazzaley, M.D., Ph.D.

Neuroscientist & Learning Advisor

Dr. Adam Gazzaley obtained an M.D. and a Ph.D. in Neuroscience at the Mount Sinai School of Medicine in New York, completed Neurology residency at the University of Pennsylvania, and postdoctoral training in cognitive neuroscience at the University of California, Berkeley. He is currently The David Dolby Distinguished Professor of Neurology, Physiology and Psychiatry at the University of California, San Francisco and the Founder & Executive Director of Neuroscape, a translational neuroscience center engaged in technology creation and scientific research. At Neuroscape, he leads the design and development of novel brain assessment and cognitive optimization technologies to advance education, wellness and medicine practices. He is also co-founder and Chief Science Advisor of Akili Interactive, a company developing therapeutic video games, and co-founder and Chief Scientist of JAZZ Venture Partners, a venture capital firm investing in experiential technology to improve human performance. He has been a scientific advisor for over a dozen companies including Apple, GE, Nielsen, Deloitte, Magic Leap, and the VOID, as well as serving on the President's Council on Fitness, Sports & Nutrition. Dr. Gazzaley has filed multiple patents for his inventions, authored over 130 scientific articles, and delivered over 600 invited presentations around the world. In a landmark announcement in July 2020, Gazzaley became the first person to get approval from the FDA for a video game that can be prescribed to those with ADHD.

Meryl Kravitz

Research Lead

4th year medical student at Einstein College of Medicine. Future ENT doctor with passion for research.

Axon Park is an equal opportunity employer dedicated to building an inclusive and accessible immersive future. Axon Park recruits, employs, trains, compensates and promotes regardless of race, ethnicity, religion, national origin, gender, sexual orientation, disability, age, veteran status or any other aspect of identity. These values are core to the design of our products and services, and we strive for a future where XR equalizes access to opportunity.

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