Enhancing human cognition and equalizing access to education through new technology.

Welcome to Axon Park, the virtual campus where you learn by doing.

Explore Careers at Axon Park

Taylor Freeman

Founder - Product & Operations

Taylor is deeply passionate about using AR/VR (XR) and AI to enhance human cognition. He started his journey with XR in 2014 and was awarded Forbes 30 Under 30 for his work building the XR industry. His team built UploadVR.com, which currently reaches well over one million users per month, into the industry's largest daily XR news site while simultaneously hosting over 500 XR focused events. Alongside the media, he oversaw the training of nearly 1,000 students on VR and AR development, during which time he worked with teams at Google, IDEO and NASA JPL on immersive education. Taylor also oversaw the setup of two incubation spaces in LA and San Francisco holding 150 VR, AR and AI startups. As an advocate for supporting diverse voices in the XR industry, Taylor is a founding council member of XR Inclusion and sits on the board of Women of AI. in 2018, Taylor taught the first remote in-VR class at MIT and has since been fully focused on building the Axon Park virtual campus to enhance and equalize access to learning.

Jacki Morie, MS, Ph.D

Curriculum & Research

With advanced degrees in both art and computer science, Dr. Morie has 25 years experience in developing innovative techniques for rich, emotionally evocative virtual reality (VR) environments. Dr. Morie spent 13 years as a Sr. Research Scientist at USC’s Institute for Creative Technologies (ICT), which she helped found. In the mid-1990s, Dr. Morie started comprehensive computer animation training programs at Walt Disney Feature Animation combining art and technology, which she later expanded to the special effects industries at studios such as Rhythm and Hues. In more recent years, she developed mindfulness classes for soldiers via a networked social VR world (along with the Army Medical Command and the UCSD Center for Mindfulness). In 2016 she completed a 3 year project for NASA to build a VR prototype “Holodeck” called ANSIBLE for astronauts who will be going on long duration space flights to places like Mars. Today she oversees the XPRIZE Avatar challenge, teaches VR at OTIS college and works with Axon Park to pioneer the future of education using VR.

Bruno Pedroza

XR Development

Experienced professional with 7+ years of demonstrated history working in the audiovisual and creative industry. Skilled in Interactive and Immersive Design for VR/XR, Unreal Engine Development and Real Time technology, Film Directing, Post-Production and Cinematography. Both as independent and commercially I've worked with a variety of projects, teams and brands such as Netflix, Chevrolet, Ford, Mercedes-Benz, Twitter, Skol, 99, Nubank, Claro, Ericsson, and many others. I'am an easygoing person with a strong sense of responsibility that always aims to achieve the best results through excellency in creativity, innovation, user experience, storytelling, technology, teamwork and problem solving.

Robert Armstrong


Executive director at EVMS. Past president of the Society for Simulation in Healthcare (SSH), the world's largest healthcare simulation association. Raised ~$1B in grant funding. Deep expertise in medical simulation.

Michael Sheridan

Business Development

Mike Sheridan is a Sales & Marketing Executive with experience in technology, software and advertising. Whether it’s building software startups or leading national sales strategies for large tech companies - Mike’s business development philosophy has proven to make a significant impact. His most recent project involved overhauling a global sales and marketing strategy at a premier technology company. This project resulted in a 92% YoY increase in revenue. Driven by a relentless pursuit of self improvement, Mike expects VR and AR to play a key role in the pursuit of education reform.

Mike Bayer, Esq.

Legal & Business

Originally from Asheville, North Carolina, Mike Bayer has a diverse background as a business affairs and entertainment attorney, as well as a business development and strategic advisor. He has a unique perspective in that he has first-hand experience not only in business and legal affairs at major and independent music companies and film studios, but also in physical production, financing, development, acquisitions, licensing, new media and worldwide distribution.

Bayer currently runs BayerGC, LLC, an external General Counsel firm which provides business/legal affairs & business development services for XR, film, music, and new media industries.

Bayer most recently served as General Counsel & EVP of Business and Legal Affairs at Fender Musical Instruments Corporation, where he oversaw all corporate, product development, sales and marketing, manufacturing, operations, HR, intellectual property, licensing, litigation and compliance matters. He also handled deals with all artists, music publishers, record labels and performance rights organizations, and oversaw all production legal matters for Fender Studios, such as the revolutionary Fender Play SVOD service. Bayer was fortunate enough to work on artist deals with Eddie Van Halen, Chris Stapleton, Billie Eilish, Jimmy Page, Brad Paisley, Jason Isbell, David Gilmour, Tom Morello, Shawn Mendes, Grace VanderWaal, Brian Setzer, Kenny Wayne Shepard and Eric Clapton, as well as with the estates of Jimi Hendrix, George Harrison and Kurt Cobain.

Prior to Fender, Bayer was General Counsel & EVP of Business and Legal Affairs at Miramax, where he oversaw all business and legal aspects of film and television acquisitions, distribution, development, production, rights management, merchandising, licensing, music, delivery and marketing. His work included new productions (Bridget Jones’s Baby, Bad Santa 2, Halloween) as well as managing the deep library (Pulp Fiction, The English Patient, Chicago, Kill Bill).

Bayer has also held similar executive posts at Paramount, Image Entertainment, MP3.com, and Saban Brands.

Bayer is a graduate of Duke University and the University of North Carolina School of Law.

Adam Gazzaley, M.D., Ph.D.

Neuroscience & Technology

Dr. Adam Gazzaley obtained an M.D. and a Ph.D. in Neuroscience at the Mount Sinai School of Medicine in New York, completed Neurology residency at the University of Pennsylvania, and postdoctoral training in cognitive neuroscience at the University of California, Berkeley. He is currently The David Dolby Distinguished Professor of Neurology, Physiology and Psychiatry at the University of California, San Francisco and the Founder & Executive Director of Neuroscape, a translational neuroscience center engaged in technology creation and scientific research. At Neuroscape, he leads the design and development of novel brain assessment and cognitive optimization technologies to advance education, wellness and medicine practices. He is also co-founder and Chief Science Advisor of Akili Interactive, a company developing therapeutic video games, and co-founder and Chief Scientist of JAZZ Venture Partners, a venture capital firm investing in experiential technology to improve human performance. He has been a scientific advisor for over a dozen companies including Apple, GE, Nielsen, Deloitte, Magic Leap, and the VOID, as well as serving on the President's Council on Fitness, Sports & Nutrition. Dr. Gazzaley has filed multiple patents for his inventions, authored over 130 scientific articles, and delivered over 600 invited presentations around the world. In a landmark announcement in July 2020, Gazzaley became the first person to get approval from the FDA for a video game that can be prescribed to those with ADHD.

Meryl Kravitz, M.D.


Dr. Kravitz is an ENT resident who is passionate about virtual reality training and education in the medical sector. She conducted a large scale VR training study in NYC focused on comparing traditional training methods with Axon Park's VR software and continues to explore how VR training can be used to improve medical performance in the future.

Axon Park is an equal opportunity employer dedicated to building an inclusive and accessible immersive future. Axon Park recruits, employs, trains, compensates and promotes regardless of race, ethnicity, religion, national origin, gender, sexual orientation, disability, age, veteran status or any other aspect of identity. These values are core to the design of our products and services, and we strive for a future where XR equalizes access to opportunity.

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